Role
Programmer & Level Designer
Description
“Von Atze zu Atze” is a 3D high score based slinging game, in which you play a parasitic mask that slings itself to various lab experiments to steal their life energy & survive
Von Atze zu Atze was created in a Team of 8 members in the Global Game Jam, within 3 days.
The Theme of the Game Jam was “Mask”.
Start & Finish Time
30.01.2026 - 01.02.2026
Genre
Highscore Collector
Platform
PC
Engine
Godot
Game Link
Programming
In this Game Jam project were, including me, only 2 programmers. Therefore I mainly programmed the game, instead of focusing on game design.
My programming tasks were:
NPCs
Environment Objects
Sound Implementation
Setting up the Gridmap
Importing of Assets
Software & Tools
In Von Atze zu Atze I used & managed the following tools:
Godot | NPC & Feature Programming & Level Creation
Git | Version Control
Miro | Team Communication
Level Design
Von Atze zu Atze has only one level, due to the time restrictions of the Game Jam.
I created the level without a clear workflow, because of the same time restrictions and therefore had to pivot to creating a section of the level, testing it and repeating the process, until it was finished. This process was quick enough, to keep up with the strict time restrictions & still put out a product of a specific quality